This conceptual drawover I painted, created at the start of the film's development, became the primary visual touchstone for the aesthetics of the film:

Two "skyboxes" images I painted to be used as day and dawn/dusk backgrounds for the short film:


Concept art and orthographic reference images I drew for props in the film:





Test scene which I painted, animated, and rendered, towards the beginning of the film's development:
Models I created for different props for the film, including a chair, a blanket, and a pillow:
These are EFX I personally developed for the EFX team, which I led. They include an exploration for how the grass could be created, a rain simulation, and hand-drawn 2D dust animations:



